AI Insights · Timothy · July 2022
Top 5 Apple Arcade Games on iOS in Croatia - Q2 2022
Explore the performance of the top 5 Apple Arcade games in Croatia for Q2 2022, including their weekly downloads, revenue, and active user trends.
In the second quarter of 2022, the top 5 Apple Arcade games on iOS in Croatia demonstrated varied performance across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.
Chess - Play & Learn from Chess.com experienced a significant rise in weekly revenue, peaking at approximately $456 in mid-April and maintaining an average weekly revenue of around $215 in June. Weekly downloads for the game remained relatively stable, averaging around 210 downloads per week. The game saw a slight decline in weekly active users, from 4.5K at the start of the quarter to around 4.4K by the end of June.
Temple Run by Imangi Studios saw consistent weekly downloads, with a peak of 252 downloads in mid-June. Despite this, the game's weekly active users fluctuated, starting at 1.7K and ending at 1.3K. Revenue for the game was minimal, with a notable spike to $27 in mid-April before dropping to negligible amounts for the remainder of the quarter.
Snake.io - Fun Online Snake by Kooapps showed a modest increase in weekly revenue, peaking at $26 in mid-June. Weekly downloads were steady, averaging around 170 downloads per week. The game's weekly active users saw a slight decline, from 1.8K at the beginning of the quarter to around 1.7K by the end of June.
Hill Climb Racing from Fingersoft maintained steady weekly downloads, with a peak of 208 downloads in the week of May 23. The game's weekly revenue varied, peaking at $39 at the start of the quarter and averaging around $25 towards the end. Weekly active users remained relatively stable, starting at 2.7K and ending the quarter at approximately 2.5K.
Fruit Ninja® by Halfbrick Studios saw its highest weekly downloads at 215 in late April, while weekly revenue peaked at $19 in the same period. Active users for the game fluctuated, peaking at 4.4K in late May and ending at around 3.8K by the end of June.
For more detailed insights and further data, visit Sensor Tower.